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Glossary T
TCP (Transmission Control Protocol) is a set of rules (protocol) used along with the Internet Protocol (IP) to send data in the form of message units between computers over the Internet. While IP takes care of handling the actual delivery of the data, TCP takes care of keeping track of the individual units of data (called packets) that a message is divided into for efficient routing through the Internet.
For example, when an HTML file is sent to you from a Web server, the Transmission Control Protocol (TCP) program layer in that server divides the file into one or more packets, numbers the packets, and then forwards them individually to the IP program layer. Although each packet has the same destination IP address, it may get routed differently through the network. At the other end (the client program in your computer), TCP reassembles the individual packets and waits until they have arrived to forward them to you as a single file.
TCP is known as a connection-oriented protocol, which means that a connection is established and maintained until such time as the message or messages to be exchanged by the application programs at each end have been exchanged. TCP is responsible for ensuring that a message is divided into the packets that IP manages and for reassembling the packets back into the complete message at the other end. In the Open Systems Interconnection (OSI) communication model, TCP is in layer 4, the Transport Layer. [more...]
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TCP/IP (Transmission Control Protocol/Internet Protocol) is the basic communication language or protocol of the Internet. It can also be used as a communications protocol in a private network (either an intranet or an extranet). When you are set up with direct access to the Internet, your computer is provided with a copy of the TCP/IP program just as every other computer that you may send messages to or get information from also has a copy of TCP/IP.
TCP/IP is a two-layer program. The higher layer, Transmission Control Protocol, manages the assembling of a message or file into smaller packets that are transmitted over the Internet and received by a TCP layer that reassembles the packets into the original message. The lower layer, Internet Protocol, handles the address part of each packet so that it gets to the right destination. Each gateway computer on the network checks this address to see where to forward the message. Even though some packets from the same message are routed differently than others, they'll be reassembled at the destination.
TCP/IP uses the client/server model of communication in which a computer user (a client) requests and is provided a service (such as sending a Web page) by another computer (a server) in the network. TCP/IP communication is primarily point-to-point, meaning each communication is from one point (or host computer) in the network to another point or host computer. TCP/IP and the higher-level applications that use it are collectively said to be "stateless" because each client request is considered a new request unrelated to any previous one (unlike ordinary phone conversations that require a dedicated connection for the call duration). Being stateless frees network paths so that everyone can use them continuously. (Note that the TCP layer itself is not stateless as far as any one message is concerned. Its connection remains in place until all packets in a message have been received.)
Many Internet users are familiar with the even higher layer application protocols that use TCP/IP to get to the Internet. These include the World Wide Web's Hypertext Transfer Protocol (HTTP), the File Transfer Protocol (FTP), Telnet (Telnet) which lets you logon to remote computers, and the Simple Mail Transfer Protocol (SMTP). These and other protocols are often packaged together with TCP/IP as a "suite."
Personal computer users with an analog phone modem connection to the Internet usually get to the Internet through the Serial Line Internet Protocol (SLIP) or the Point-to-Point Protocol (PPP). These protocols encapsulate the IP packets so that they can be sent over the dial-up phone connection to an access provider's modem.
Protocols related to TCP/IP include the User Datagram Protocol (UDP), which is used instead of TCP for special purposes. Other protocols are used by network host computers for exchanging router information. These include the Internet Control Message Protocol (ICMP), the Interior Gateway Protocol (IGP), the Exterior Gateway Protocol (EGP), and the Border Gateway Protocol (BGP).
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Telnet is a user command and an underlying TCP/IP protocol for accessing remote computers. Through Telnet, an administrator or another user can access someone else's computer remotely. On the Web, HTTP and FTP protocols allow you to request specific files from remote computers, but not to actually be logged on as a user of that computer. With Telnet, you log on as a regular user with whatever privileges you may have been granted to the specific application and data on that computer.
A Telnet command request looks like this (the computer name is made-up):
telnet the.libraryat.whatis.edu
The result of this request would be an invitation to log on with a userid and a prompt for a password. If accepted, you would be logged on like any user who used this computer every day.
Telnet is most likely to be used by program developers and anyone who has a need to use specific applications or data located at a particular host computer. [more...]
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1) On the Internet in Usenet newsgroups and similar forums, a thread is a sequence of responses to an initial message posting. This enables you to follow or join an individual discussion in a newsgroup from among the many that may be there. A thread is usually shown graphically as an inital message and successive messages "hung off" the original message. As a newsgroup user, you contribute to a thread by specifying a "Reference" topic as part of your message.
2) In computer programming, a thread is placeholder information associated with a single use of a program that can handle multiple concurrent users. From the program's point-of-view, a thread is the information needed to serve one individual user or a particular service request. If multiple users are using the program or concurrent requests from other programs occur, a thread is created and maintained for each of them. The thread allows a program to know which user is being served as the program alternately gets re-entered on behalf of different users. (One way thread information is kept by storing it in a special data area and putting the address of that data area in a register. The operating system always saves the contents of the register when the program is interrupted and restores it when it gives the program control again.)
A thread and a task are similar and are often confused. Most computers can only execute one program instruction at a time, but because they operate so fast, they appear to run many programs and serve many users simultaneously. The computer operating system gives each program a "turn" at running, then requires it to wait while another program gets a turn. Each of these programs is viewed by the operating system as a task for which certain resources are identified and kept track of. The operating system manages each application program in your PC system (spreadsheet, word processor, Web browser) as a separate task and lets you look at and control items on a task list. If the program initiates an I/O request, such as reading a file or writing to a printer, it creates a thread. The data kept as part of a thread allows a program to be reentered at the right place when the I/O operation completes. Meanwhile, other concurrent uses of the program are maintained on other threads. Most of today's operating systems provide support for both multitasking and multithreading. They also allow multithreading within program processes so that the system is saved the overhead of creating a new process for each thread.
The POSIX.4a C specification provides a set of application program interfaces that allow a programmer to include thread support in the program. Higher-level program development tools and application subsystems and middleware also offer thread management facilities. Languages that support object-oriented programming also accommodate and encourage multithreading in several ways. Java supports multithreading by including synchronization modifiers in the language syntax, by providing classes developed for multithreading that can be inherited by other classes, and by doing background "garbage collection" (recovering data areas that are no longer being used) for multiple threads. [more...]
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A security token (sometimes called an authentication token) is a small hardware device that the owner carries to authorize access to a network service. The device may be in the form of a smart card or may be embedded in a commonly used object such as a key fob. Security tokens provide an extra level of assurance through a method known as two-factor authentication: the user has a personal identification number (PIN), which authorizes them as the owner of that particular device; the device then displays a number which uniquely identifies the user to the service, allowing them to log in. The identification number for each user is changed frequently, usually every five minutes or so.
Unlike a password, a security token is a physical object. A key fob, for example, is practical and easy to carry, and thus, easy for the user to protect. Even if the key fob falls into the wrong hands, however, it can't be used to gain access because the PIN (which only the rightful user knows) is also needed.
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A trademark or trade mark is a distinctive sign or indicator of some kind which is used by an individual, business organization or other legal entity to uniquely identify the source of its products and/or services to consumers, and to distinguish its products or services from those of other entities. A trademark is a type of intellectual property, and typically comprises a name, word, phrase, logo, symbol, design, image, or a combination of these elements. There is also a range of non-conventional trademarks comprising marks which do not fall into these standard categories.
The owner of a registered trademark may commence legal proceedings for trademark infringement to prevent unauthorised use of that trademark. However, registration is not required. The owner of a common law trademark may also file suit, but an unregistered mark may be protectable only within the geographical area within which it has been used or in geographical areas into which it may be reasonably expected to expand.
The term trademark is also used informally to refer to any distinguishing attribute by which an individual is readily identified, particularly the well known characteristics of celebrities. Such trademarks can be a style of haircut (Elvis Presley's distinctive ducktail), articles of clothing or accessories (Liberace's flamboyant costumes and jewelry, Elton John's oversized sunglasses, Michael Jackson's sparkly glove), facial hair (Groucho Marx's mustache), or even breast size (Dolly Parton and Pamela Anderson).
When a trademark is used in relation to services rather than products, it may sometimes be called a service mark, particularly in the United States.
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Two Factor Authentication (TFA) is any authentication protocol that requires two independent ways to establish identity and privileges. This contrasts with traditional password authentication, which requires only one factor (knowledge of a password) in order to gain access to a system.
Common implementations of two-factor authentication use 'something you know' as one of the two factors, and use either 'something you have' or 'something you are' as the other factor. Using more than one factor is also called strong authentication; using just one factor, for example just a password, is considered by some weak authentication. A common example of T-FA is a bank card (credit card, debit card); the card itself is the physical item, and the personal identification number (PIN) is the data that goes with it. See Chip and PIN for more information on this. Two-factor authentication is a form of strong authentication. Strong authentication also includes multi-factor that do not include a physical factor (card or dongle). The multiple factors can both be online for strong authentication.
According to proponents, TFA could drastically reduce the incidence of online identity theft, and other online fraud, because the victim's password would no longer be enough to give a thief access to their information. However, TFA is still vulnerable to trojan and man-in-the-middle attacks.
Deployment of TFA tools such as smart cards and USB tokens appears to be increasing. More organizations are adding a layer of security to the desktop that requires users to physically possess a token, and have knowledge of a PIN or password in order to access company data. However, there are still some drawbacks to two-factor authentication that are keeping the technology from widespread deployment. Some consumers have difficulty keeping track of one more object in their life. Also, many two-factor authentication solutions are proprietary and protected by patents. The result is a substantial annual fee per person protected and a lack of interoperability.
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